Kev - about the background being visible. I think it would be ok, but only if it did it everywhere or in a specific place.
When you start lvl2 for example, you are at the top of the area. The wall is at the top of the screen. It ‘looks’ to the player like this is what should happen when they get to the ‘edge’ of the arena. Then when you play, some places do this and others show you alot of the background.
What I would do is make it so that normally you don’t see the background. Then make a ‘tunnel’ where you are going maybe left or right and the background is all around you. Here is some ASCII art to try and show you -
* * * * * |---------------------
* * * * * * |
* * * * * |
-----------------------------|
<=(Ship)
-----------------------------|
* * * * * |
* * * * * |
* * * * * |---------------------
The ship is going left and the * are background image. Castlevania on the Playstation makes great use of this effect, where you are in a castle and when you get near the towers at the sides of the castle you can see a little bit. Then they have ‘tunnels/bridges’ where you can see alot of the area.
In the above you could go to the top and bottom of the big area, but it would only show you a little of the background. It kinda makes it more of a wow factor for when you get to see alot of it. Like - Woooa, I wonder whats out there?
My 2 Cents.
Dr. A>
PS - I don’t mean to get rid of where the background comes through the ‘holes’ in the board, just at the edges.