Hi guys,
GraphicsDevice.setDeviceMode() doesn’t behave quite as I expected it to. I thought that if I pass it a DeviceMode with width 800, height 600 that the screen resolution would change to those settings. (I do this from within full screen mode, and I’ve confirmed that the DeviceMode is available.) What actually happens is that after making the call, the border region of the screen goes black (normally I use 1600x1200), and there is a 800x600 region in the center which has my game. What I want is for the screen resolution to change to 800x600 so that the game takes up the whole screen.
Is there a way to do what I’m trying to do? If so, can anybody point me in the right direction?
Thanks,
Willie