Does anyone know of a way to retrieve the amount of Video card memory available and how much is used post VBO operations?
I’m having a little trouble with some VBO bindings that produce an “Invalid Memory access of location” error and freezes. I think this is due to the amount of data I’m binding to video memory, although I’m reasonably confident I’m not exceeding the capacity, and am freeing up as much of the non video memory I can. Is this error, which is obviously an OpenGL error, related to my Graphics Memory? Has anyone else had same errors, and if so what did you do and what caused it?
Martin.