I am interested in making a java game with graphics like Towns or Gnomoria. I know how to make it so that I had top down tile based graphics like Dwarf Fortress but I am unsure how to make 2.5d graphics like Towns. I have some slight ideas on how to make a top down isometric view but I am unsure how to draw multi z-level graphics in an isometric view. Any advice or good tutorials for me to look at? I could use any help you are willing to give.
So the projection you’re looking for is isometric.
Some isometric tutorials:
- TysonXXXNocture on dA
- MenInASuitcase on dA
- zi on PixelJoint
- Rodder on PixelJoint
- pixelblink on PixelJoint Part 1 and Part 2
Ultimately once you understand the basics of isometrics the quality of your art simply comes from your artistic ability as a pixel artist.
Here are some pixel art tutorials I found useful:
How would you do multiple z layer graphics though? How would you be able to tell what to draw and what to hide?
Thanks, that is just what I was looking for.