I have been working with my Ti 1Ghz Powerbook which has a 9000 mobility. This lacks programmable shader support. How does JOGL run on the Mac Mini 5200? Would that let me work with pixel and vertex shaders? Any JOGL users working on that box? Any advise?
I am running into performance issues and wondering if the only solution is to make beter use of the GPU. I try to replace a few VBO objects per frame to update geometry that is animated. The VBOs have about 1200 quads. One VBO for vertices, and one for colors. The time to load them into the GPU on each frame is noticeable! I guess that is what vertex shaders are for.
As usual this could be some other coding issue on my part, but having hardware the lets me try other approaches seems reasonable.
Michael