Graphics and Graphics2D speed difference?

hi
I have experimented a bit with Graphics2D,but I am now creating a fullscreengame in java 1.4 and using volatile images for sprites. Should I use Graphics2D to render? or Graphics?
I usually do g.drawImage, but would it be faster rendering if I cast g to Graphics2D?
or maybe there is no real speed difference between Graphics2D and Graphics?

thanks.

Since the Graphics object you are using IS a Graphics2D object you aren’t going to gain anything by casting it and then using the same method. Cast it only when you need to use some of the new methods, whatever they may be.