GPU Poll

I’m just curious.

still hanging on my radeon 9200 :-\

Short of opening my box and trying to read the fine print I have no idea.

GF 6800 256meg (not Ultra or others, just basic)

[quote=“Tzan,post:3,topic:25557”]
+1 to SM 3.0.

Cool, I figured it was up there but not sure.

Voted now.

Another GF6800 on the desktop

NVIdia2Go something or other (second generation i think, 64MB video memory) in my laptop.

What Shader Model (SM) does for example my Ati Radeon 9600 support? I’ve got no idea but would like to vote. :slight_smile:

still on a gf4mx, does that mean i have no shaders?

kapta, i thought your card supports ARB_shader_objects ? If so, you have shaders, but im afraid I dont know which type, I think its SM3.0

DP

Radeon 9600 is shader model 2.0.

No shaders: All Voodoos, all TNTs, Ati 7x00, GeForce, GeForce 2(MX) GeForce 4MX, Matrox Gxx0

1.1+: GeForce 3+4, Radeon 8500/9000/9100/9200

2.0+: GeForce 5x00, Radeon 9500/9600/9700/9800/X800/X850/X600/X700

3.0+: GeForce 6x00, GeForce7x00, Radeon X1x00

I’m not sure about the various Intel onboard solutions…

Thanks Egon!

Maybe Spasi would like to add a few more of the popular older 3d card in this poll description.

Radeon 9800 Pro. Old and very reliable.
( ??? I wonder if Oblivion will work fine ???)

[quote=“kapta,post:8,topic:25557”]
Yeah, GF4MX uses the NV17 chip which is a revision of NV15 (GeForce 2). I’m not sure why NV branded it as a GeForce 4.

[quote=“EgonOlsen,post:10,topic:25557”]
The Radeon 8500/9000/9100/9200 support shader model 1.4. The equivalent extensions in OpenGL are NV_register_combiners (1 & 2) and NV_texture_shader (1, 2 & 3) for NV cards and ATI_fragment_shader for ATI cards.

[quote=“Bombadil,post:11,topic:25557”]
Actually, I was mainly interested on shader model support and not the actual GPU models.

[quote=“hvor2,post:12,topic:25557”]
I’m sure Oblivion will run fine ;). We have an old Radeon 9500 Pro here for testing Marathon and I’m still amazed by its power. Besides newer features (e.g. SM 3.0), it can handle anything you throw at it.

[quote=“Spasi,post:13,topic:25557”]

Yes, but I’m sure many people don’t even know which shader model their gfx card support, so they won’t vote. :slight_smile:

OK, I’ve modified the option descriptions.

Actually is support SM 2.1a
The 9800 Series supports the SM 2.1b Version. I was frustrated as i tried the 9800 demos and got the msg that i only have 2.1a and not 2.1b :frowning:

has anyone of you bought readon x1300, it is the cheapiest r520 gpu card finally suporting vertex sheader 3.0 and quite cheap about 140$, does anyone have it?,
do you like it? do you recommend it?

It may be good enough for developing (feature-wise), but I wouldn’t expect much performance. Also, the R520+ may support shader model 3.0, but it doesn’t support vertex texturing.

you are right, i did not noticed that , the same information can be found here:
http://www.elitebastards.com/page.php?pageid=12146&head=1&comments=1

Intresting that ati claims that nvidia has wrong implementation of shader 3.0 and on the other side we have so suprise from ati shader model too.
Well i am not looking for 3d card for hard gaming but some good card for programming that have all latest extensions etc, i was impresed of ati performance of the lowest priced ati models, well i will look up what nvidia has got on stack , thanx Spasi for info

First of all, there’s no right or wrong implementation, both implementations conform to the specification. “Our competitor’s implementation is wrong” is just marketing speech for “our implementation is cooler/faster”.

The truth is that if you want to go after high-end features, you need to have cards from both companies. Vertex texturing can be emulated with “render-to-vertex-texture” on ATI cards. NV GPUs can’t do AA on fp render buffers. ATI GPUs can’t do filtering on fp textures. These are only a few examples and you have to take care of this intricacy with different render paths, different shaders, etc.

Ideally, I would go after a high-end card from one company and a low-end from the other, for testing and different implementations.