Goop

Here’s GOOP, a game inspired a great deal by the wonderful Loco Roco on the PSP. It’s very simple to play with extremely simple graphics - but it’s kinda fun at times. Blob about, collect your children, grow a bit, avoid the spikes, pull silly faces - do each level in the best time you can.

A - Turn antialiasing on/off (on by default, if it seems slow might try turning it off)
Left/Right - Rotate screen
Escape - Back to title screen

Web Start Here

Got a few more tweaks to make, for instance, not making you restart from the 1st level every time.

I was going to enter it in 4K, but I’m getting shy on that idea now, so here it is.

Few days of hacking went into this. Feedback as always appreciated if not acted upon immediately :slight_smile:

Kev

woah! gish style! it only lacks the ability to bounce or stick to walls, but it looks very good :slight_smile:

i’ll submit it to j4k if i were you, it’s a lot of fun

Pretty cool game (as usual). I always like physics, and especially anything that looks fluid or err… blobby. In regards to the controls however, do you think it would be an issue to get a slightly gradiated turn in? Not a whole lot, just maybe it takes a quarter of a second to go from zero to max spin. I think it would make the controls a little smoother feeling. Sorta like with Tiltation you don’t instantly move left/right (except not as dramatic). Or maybe not, but it sounded like a decent idea in my head. :slight_smile:

Now I feel like coding something cool like this. If only I had more time to do it…

Great game.

I was really into it until it made me dizzy. I think its from how the world turns upside-down.

Lots of fun - nice work.

I submit to this forum, that Kev is rapidly becoming a Java game god. I swear, the stuff he does in 4K is crazy. And why the heck did you make Tiltilation so friking hard! :slight_smile:

-Chris

Rats, doesn’t work on Java 6 - java.lang.ClassCastException: sun.awt.image.BufImgSurfaceData cannot be cast to sun.java2d.opengl.OGLSurfaceData

Cas :slight_smile:

Hi

That exception is new cas, was all working on java 6 here yesterday, i’ll give him a prod when he gets up.

Endolf

Looks like regression b0rkage on the java 6 side. Meh.

Anyone got a stack trace from that? Looks like a Java 6 bug to me, I don’t perform that cast.

Kev

Ok, been given this:


java.lang.ClassCastException: sun.awt.image.BufImgSurfaceData cannot be cast to sun.java2d.opengl.OGLSurfaceData 
     at sun.java2d.opengl.OGLMaskFill.MaskFill(Unknown Source) 
     at sun.java2d.pipe.AlphaColorPipe.renderPathTile(Unknown Source) 
     at sun.java2d.pipe.DuctusShapeRenderer.renderPath(Unknown Source) 
     at sun.java2d.pipe.DuctusShapeRenderer.fill(Unknown Source) 
     at sun.java2d.SunGraphics2D.fill(Unknown Source) 
     at sun.java2d.pipe.OutlineTextRenderer.drawString(Unknown Source) 
     at sun.java2d.pipe.GlyphListPipe.drawString(Unknown Source) 
     at sun.java2d.SunGraphics2D.drawString(Unknown Source) 
     at C.<init>(Unknown Source) 
     at C.main(Unknown Source) 
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 
     at java.lang.reflect.Method.invoke(Unknown Source) 
     at com.sun.javaws.Launcher.executeApplication(Unknown Source) 
     at com.sun.javaws.Launcher.executeMainClass(Unknown Source) 
     at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) 
     at com.sun.javaws.Launcher.run(Unknown Source) 
     at java.lang.Thread.run(Unknown Source) 

Will investigate what I’m doing to hit this odd case.

Kev

I use java 6 and I had no problems… The game is great . I like the jelly phisics and animation :).
[query]And why the heck did you make Tiltilation so friking hard! [/query]
Very hard game , but very funny .

Updating to 1.6 beta 2 fixed it.

This explains why it worked fine for me.I was already using beta 2 ;D

Really nicely done. Simple to play, lots of fun :slight_smile:

Bill

Nice!
The blob immediatly reminded me of Gish, like mentioned earlier it would be cool to have a sticking ability like gish and have the screen rotation accelerate instead of rotating it at a constant speed.

A promising idea!

I’d love to see the ‘game’ aspects fleshed out - but still under 4kb ofcourse =)

Cool game Kev!

Were you inspired by this? http://www.sandlotgames.com/w4/product.aspx?pn=1040

Nope, looks like a great game though :slight_smile:

Kev

I’ve tried it and it’s really really fun!

Nice game - but I get confused after while :wink:
A semi-transparent map would be nice.