O3D looks alot more development friendly then any other 3D webpage. coding in realtime.
So its probably alot easyer for new programers to jump on board.
O3D looks alot more development friendly then any other 3D webpage. coding in realtime.
So its probably alot easyer for new programers to jump on board.
Seems google is trying real hard to improve JavaScript also check these out: http://www.chromeexperiments.com/
this is really cool
I didnt know javascript was capable of all this stuff.
and an upside is taht it loads faster tahn java.
if this keeps up people will make 3D games in javascript :-X
Yeah some of them are great. But a lot wont work on IE which basically stops JavaScript from taking over flash.
wow! looks and feels 2 million times better than the best JavaFX demo I have seen so far.
works fine on chrome.
javascript is easier than flash. You dont need a compiler.
Erm, a language without a compiler is not easier, its just error-prone.
Having said that, I like JavaScript
I wouldn’t say JavaScript is easier. Very hard to get something working on all main browsers. And who knows when IE will catch up - its missing canvas.
This is not JavaScript’s (the language) fault. It is a well designed and capable language (except threading support). It’s the DOM/DHTML/XMLHTTPRequest implementations of the different browsers that suck.
From the FAQ you mentioned … well, I would say go for the ES2 profile
to achieves a good platform independence which is true for GLSL as well.
Using JOGL2, choose GL2ES2 profile, add some preprocessor ifdef’s in your GLSL
scripts if necessary and go for it.
A simple demo is e.g. jogl-demos/src/demos/es2/RedSquare.java,
which runs on all GL2ES2 platforms.
But of course, somehow you have to find the lowest supported platform.
Another interesting point - Google is worried about Javascript performance, especially across browsers, so they went ahead and embedded their V8 Javascript engine in the plugin: http://code.google.com/apis/o3d/docs/v8engine.html
Not sure quite what problem they wanted to solve with this whole thing. At least what problem hadn’t already been adequately solved with Java and OpenGL.
Cas