Good OpenGL reference?

I’ve seen some good online OpenGL references posted here, but what about books? Sometimes I just want to kick back and read without having to burn my eyes on a CRT. Any suggestions? Please real suggestions only (no links offered simply for commission purposes).

I learned all I know from the OpenGL Reference Manual 1.2. Apart from how to make beans on toast.

Cas :slight_smile:

I currently use the OpenGL Programming Guide 1.0 (aka “RedBook”), and a couple of graphics theory books I’ve got lying around. I’m intending to pick up the latest RedBook and BlueBook (OpenGL Reference Manual) when I next get to a decent bookshop.

If you want to give it a look before spending money, nowadays you can download RedBook 1.0 from various places, including:

http://www.gamedev.net/download/redbook.pdf

Very useful is the latest OpenGL specification, which can be found here:

http://www.opengl.org/developers/documentation/version1_4/glspec14.pdf

If you’ve got a good printer… ;D