Good guide for network programming

Many of you have probably seen this article already (it’s from 2001), but I think it’s still relevant, and provides an insight into how to program network code for games involving a large number of units.

Specifically, it details the scheme used in Age of Empires 1 & 2

It’s certainly not the only way to do it, but educational nonetheless.

Are you going to re-post this every month or something? Of course it’s been posted here before, which you could have checked with a search I guess, so why did you repost it now?

e.g. If you’re going to start a repository for networking articles, great (although you should probably do it elsewhere, e.g. on GDnet)

EDIT: sounds a lot harsher on re-reading than it was intended to be.

Looks like you need to join in order to view the information.

Well, you -should- already have a Gamasutra account…It’s a fantastic place for information.

thanks!
I didn´t see it yet