Or good systematic tutorials which begin with the basics?
Preferable books, if there are any, that is.
thanx. 8)
Or good systematic tutorials which begin with the basics?
Preferable books, if there are any, that is.
thanx. 8)
You can use any OpenGL book/tutorials, the only parts that might be different is how you set up, and start the program, and jogl has some limitations about when you can call GL functions (you can only call GL functions in the init, reshape and display callbacks).
For books, I like:
OpenGL SuperBible, by Richard Wright, and Michael Sweet
Computer Graphics Using OpenGL, by F.S. Hill
For tutorials you can’t really beat the NeHe ones (http://nehe.gamedev.net/), and a good number of them have JOGL source code.
thanx, the NeHe one are great.
i have come across it before,
but missed the JOGL source code
at the bottom of the page.
I find the OpenGL red and blue books indispensible!Once you have the main structure of a Jogl app figured out, you can nearly just focus on learning all those openGL commands.
I also have the developing games with Java by David Brackeen and Game coding complete which has some nice theories (coming from the point of view of one of the Ultima developers), but in C++.
Regards,
Ribot
I really like “OpenGL Game Programming” by Astle and Hawkins.
The red and blue books are also invaluable.
Hi,
a book about using jogl is planned by Shawn Kendall. It should be released soon. Look here http://www.amazon.com/exec/obidos/tg/detail/-/1584503262/qid=1087987109/sr=1-1/ref=sr_1_1/104-7030759-4507123?v=glance&s=books for more information.
cu
“the dark guide to pubs and clubs in london” is a good
one… strange what u can get from chatting to people
at bars.
best opengl book as to be:
opengl superbible - 2nd edition. 3rd on its way!
second would be:
red, blue and green opengl books. just to
look cool on your desk. never read um mind. think i have
a white one also… never opened it- looks to complex
All the rest of yer books should be stuff on maths.
mind u i find this forum the winner over most books
I have just finished a short book (around 100 pgs) on learning JOGL. Oddly enough I’ve called it, “Learning Java Bindings for OpenGL (JOGL)”. The first chapter is up on my site and I’m planning to put chapters two and three up there as well.
The chapters are/will be at:
http://www.genedavissoftware.com/books/jogl/
The book is for “real” beginners. If you’re an advanced OpenGL coder, this may not be for you, but if you’re new to Java and/or Jogl then I think it would be useful.
I’m only selling the book in PDF format $8(US) for now, but if there were enough interest I’d have it published traditionally.
Gene Davis
Software Engineer
Is the TOC on http://www.genedavissoftware.com/books/jogl/ up to date? i.e Is the last chapter, that based on Textures?
Yes, the last chapter is on textures. I believe I forgot to put the details up on the table of contents page. I’ll do that tonight, after “the day job.”
Textures really was a bit above the level I was trying to write for, so I give a blow by blow on how to create a texture for use from regular images and then sample code and explanations of what to hack in the sample code to customize it for your needs.
All the code in the book I give permission to reuse/modify however readers want.
BTW, I’ll try to get the two other chapters I wanted on the web up this weekend.
Gene
[quote]Once you have the main structure of a Jogl app figured out, you can nearly just focus on learning all those openGL commands.
[/quote]
That is really my problem, e.g. how to import a 2D map, and then use it in openGL.
The NeHe site is very comprehensive for openGL. Pity the JOGL
code is ver poorly commented. Looks like it is generated by
some script.
Could any one give me a example how to load 2D map and load it into opengl memory?
With that i could play around quite a bit till i got a book which brings me further.
Looking at Kendall’s book, it looks like it’s covers a great deal - anyone know of the first stockists in the UK? Amazon UK indicate a 4-6 week wait.
I wonder if I could buy it as an ebook.
[edit]
According to:
http://www.charlesriver.com/titles/javagame.html
It was out today (24th June)!
I don’t know if the ToC is online anywhere, but there are 3 chapters on JOGL (General/intro, Menu and Overlays, and making a 3D render engine-comes with code), one on general 3D graphics and one on 3D collision in the 3D part of the book.
-Ahhh, just saw the above link, that has ToC on it-
Take a look at Kevin’s tutorials.
http://grexengine.com/sections/externalgames/
Articles->under Java2D (however the third chapter is about doing that game with jogl).
[quote]
On Practical Java Game Programming…
I just received an actual print copy today, so it should be in stores next week, and available for order online now.
I don’t know if the ToC is online anywhere, but there are 3 chapters on JOGL (General/intro, Menu and Overlays, and making a 3D render engine-comes with code), one on general 3D graphics and one on 3D collision in the 3D part of the book.
-Ahhh, just saw the above link, that has ToC on it-
[/quote]
Shawn - any ideas on the UK release date for this book (I’ve had it on order since the 25th June through amazon)?
@ribot: That sounds strange. I bought the book a couple of weeks ago through amazon.co.uk, and received it rather quickly.
It is a great book!
oh, amazon uk have their availability set to “usually dispatched within 8 to 9 days” for some time now… how long exactly did it take to get to you?
I ordered it on the 18th of July. It was dispatched July 23rd, and I received it on the 28th. I reside in Denmark.
I ordered it on 16.July and received it 8 - 9 days later. I reside in Germany.
oh well, it appears that the UK distributors are slackers.
What are your views on the book thus far (with regards to the JOGL chapters)?