Hello folks,
I’ve been lurking here for a while now. I’ve found some topics that cover this, but none with a thread of it’s own or in the depth I’m looking for.
So, the question is. What are some good book titles that cover the basics for 3D? I am a veteran Java programmer but my 3D knowledge is limited. I have the gems books and some AI titles as well but I’m looking for something that will give me a good grounding in 3D concepts (what’s a scenegraph?) and maybe explain some of the math.
I’m particularly interested in using Xith3D, which I understand models Java3D closely so a good title for Java3D might be appropriate.
Opinions on what to get or not to get are appreciated. Please no flamewars if your favourite title is trashed - just say why you like it.
Thanks very much!
Edit: Yes, I could have put this in the 3D thread but I feel a little more clueless than that… 
Assumes you know the basics of 3d though.