Are there any good books on Java Game Programming/Game Programming in general that you guys reccomend?
How bout my info bit I just wrote?
Maybe I should publish it
Until then, it’s free for you:
http://www.gamelizard.com/JavaGameProgrammingPresentation.htm
The source included is the most helpful part I think but the URL there has the contents that outline some of its most important points
I was looking for more of a thing on code/project structure than specific tips and tricks. Essentially, I’ve written a bunch of small silly games, and want to try something bigger and am looking for a guide on what sort of code layout/structure I should be using.
IE how exactly the View/Controller/Model setup works, and alternatives.
Thanks.
My personal favorite is Developing Games in Java by David Brackeen. The source code for the book can be found here http://www.brackeen.com/javagamebook His code is pretty self descriptive, and there are plenty of comments to describe what he is doing.
With that being said, he uses a multithreaded approach to developing games which is fine for basic Java2D stuff; however, if you want to make a game with OpenGL either through JOGL or through LWJGL, you should try to pull everything into the main loop.