Hi,
I am using the glVertexPointer with JOGL which in turn uses the new NIO feature in JDK 1.4 (as opposed to float[] in gl4java) to setup the vertex array. Occasionally (>50%) I will get EXCEPTION_ACCESS_VIOLATION error in the native code when executing net.java.games.jogl.impl.windows.WindowsGLImpl.glArrayElement(Native Method)
Since I am new to NIO, is there anything I should look out for? I am porting my project from gl4java so the original code works fine.
Thanks and appreciate for any suggestions.
Aaron