For my first project using jogl I decided to make just a simple 3d checkers game, but I have been having trouble with gluUnProject
Here is the code I am currently using:
        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT );
        gl.glLoadIdentity();
        
        glu.gluLookAt(-150.0f, 150.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
        int viewport[] = new int[4];
        double mvmatrix[] = new double[16];
        double projmatrix[] = new double[16];
        int realy = 0;// GL y coord pos
        double wcoordN[] = new double[4];
        double wcoordF[] = new double[4];
        
        if (mouse != null){
        	int x = mouse.getX(), y = mouse.getY();
        	gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);
        	gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, mvmatrix, 0);
        	gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, projmatrix, 0);
        	
        	// note viewport[3] is height of window in pixels
        	realy = viewport[3] - (int) y - 1;
        	glu.gluUnProject((double) x, (double) realy, 0.4, mvmatrix, 0, projmatrix, 0, viewport, 0, wcoordN, 0);
        	glu.gluUnProject((double) x, (double) realy, 0.9, mvmatrix, 0, projmatrix, 0, viewport, 0, wcoordF, 0);
        }
The problem is I can’t seem to figure out what to actually do with the results of gluUnProject… or even if I am getting the right results. Any help would be appreciated
 
      
    