Take a look at this image
It’s a 7824 image of the alphabet, with each letter in a 66, so 52 total squares.
Wouldn’t using glTexCoord to get a single letter out of that image get kind of tedious?
GL11.glTexCoord2f(0,0);
GL11.glTexCoord2f(1/13,0);
GL11.glTexCoord2f(1/13,1/4);
GL11.glTexCoord2f(0,1/4);
Since 1/13 of 78 is 6 and 1/4 of 24 is 6, is this kind of what I’m looking to do, to single out a letter? I’m just making sure this is the way to go. Thanks
EDIT: The 1/13 and 1/4 would be decimals in the actual code so that it would actually work, this is just so that it’ll read easier(just like the glVertex3f isn’t there)