glslDevil

http://www.vis.uni-stuttgart.de/glsldevil/ is a free program to debug glsl code. Has anyone tried it succesfully with JOGL?

yeah i tried it, but not successfully. but it also didn’t work for “normal” openGL apps.

however gDebugger (commercial) works very well with jogl.
http://www.gremedy.com/

I have tried gDebugger succesfully as well, and is a very useful tool. gDebugger, however, does not support debugging of glsl programs.
I would like to find out if it is glslDevil or JOGL that is the problem.

i suspect it is glslDevil, since it seems to be softwarewiese in quite an alpha-state.

if you want to debug just glsl-code, then have a look at
http://www.opengl.org/sdk/tools/ShaderDesigner/

it also quite outdated, but still works.

Thank you for that tip. :slight_smile:
But ShaderDesigner doesn’t seem to be as powerful as glslDevil. glslDevil lets you step through your code and inspect variables while your program is running.