Has anyone gotten any glslang code working in JOGL? I am trying to port the ogl2brick example and all I get is a white unshaded brick instead of a brick that looks like a brick. My machine (Mac OS X with GeForce FX 5200, IIRC) has all of the required extensions.
My other machine is a PowerBook G4 with a Radeon 9700, so it should work, too. I also get a white brick with it.