GLSL

Hey so I know this question isn’t really openGL, but I was wondering if you guys have any GLSL tuts/tips/tricks/resources/books that you find useful. Stuff that goes from the basics to advanced topics.

I’ve looked a little in the past, but I’m starting to think that my GLSL needs a lot more work. I’ll be taking a look around and posting what I find in here, but if you have any in the interim that would be awesome.

Matt’s tutorials are a good place to start: https://github.com/mattdesl/lwjgl-basics/wiki/Shaders

Down towards the bottom, this is what he says:

http://www.amazon.ca/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763 Teaches you allot about different techniques and lighting equations. I do really recommend it, I’ve been reading a bit of it the past week.

Thanks for the replies everybody. The OpenGL Development Cookbook looks promising as well.

http://www.amazon.com/OpenGL-Development-Cookbook-Muhammad-Movania/dp/1849695040/

If you’re looking for a good general OpenGL book, definetly go for the OpenGL SuperBible 6th edition.
http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321902947

It gets directly into the development and teaches you allot about the rendering techniques professionals use in modern games. Either way, get the super bible and the shader cookbook, they’re a great pair :wink: