hello,
i have tried to implement the GLSL Fresnel Shader example with jogl, but the GLSL Driver(Runtime) said , that the GLSL “refract” instruction is not supported and the Frame Rate with activated Fresnel Shader will be crash .
Is this a general jogl API Problem or it’s a graphic’s Driver problem?
i have installed a radeon 9800 pro Graphics Card with the latest Device Drivers.