Hey folks. I’ve got an RGB32F texture, and I have to cram two vec3s into it. All vector values are in the [0, 1] range. Does anyone know how? If so, please share your method.
Hey folks. I’ve got an RGB32F texture, and I have to cram two vec3s into it. All vector values are in the [0, 1] range. Does anyone know how? If so, please share your method.