[GLSL/LIBGDX] Using shaders (solved)

[h2]Previous issue, for our ancestors.[/h2]Problem: nothing rendered.
Solution: don’t set pedantic to false and then you can see your compile errors.
[h2]Another previous issue, for our ancestors.[/h2]Problem: texture is rendering black.
Solution: texture was 10000px by 100px. It now works as I changed it to 100px by 100px.