Hi,
I’am trying to use GLSL and i’ve only reverted the x-coordinate in the vertex shader.
The problem is : When I try to keep the color used in the state machine, nothing is displayed.
E.g : gl_FragColor = vec4(1.0,1.0,0.0,1.0); displays the correct yellow color but gl_FragColor = gl_Color displays nothing.
Am I missing a point, or is there a driver / card problem
(Linux , NVidia FX5200 with latest drivers)
Thanks for any help!