Hi,
I am trying to capture the OpenGL screenbuffer in an image. Having ascertained that JOGL has no direct support for creating an offscreen buffer, rendering into it, and saving its contents, I’ve moved onto just resizing my window and using glReadPixels to try and capture the data.
However, glReadPixels does not change the contents of its array - so the image never gets there. This is not the issue I wish to raise right now. I have set this up as an issue (#84).
The problem I have right now is that I call isFunctionAvailable(“glReadPixels”) or isExtensionAvailable(“glReadPixels”) and they both return false!
Why is glReadPixels not showing up? Has anyone else had this problem? Does anyone actually read the issues on the web page and do anything about them?
Pete