Glory of Gods Developer Request

Brief Description
The project is basically a 3D Java based real time strategy game. I would hope the game would be similar to games like Settlers 4 / StarCraft / Warcraft 3 but with a unique layout and maybe an improved control system. The project is still in a pre-alpha stage where only basic elements have been investigated. The structure of the game is still in a planning stage so any new recruits would have a big say in the design and implementation of the project.

Target Aim
At the moment this is a freeware endeavor as we are hosting the project on SourceForge as open source. My opinion is that this project is for fun and should give a good learning curve for future projects. I would hope with a strong team to produce something professional.

Technology
J2SE, Xith3D and XML. That’s probably a good start for now until the requirements are finalized but I’m sure the list of required libraries will increase. There has also been interest in including mobile device technology to allow some sort of plugin into the RTS using a mobile device. There maybe a possibility of this depending on the skill set of the developers.

Help Required
Programmers - I think for a project this size we need about 5 programmers in total. We currently have 2 including myself so an additional 3. Programmers should have a good knowledge of the Java language (some 1.5 knowledge would also be beneficial). Knowledge of 3D game programming would be great but isn’t required as this is meant to be an education project to build understand of how to write a 3D RTS game.

Artists - A lot of work needs to be done on 3D and 2D graphics both for menu systems and for in game. We are looking for anyone available to design menus / characters / buildings / scenery or even just art work for the project. We currently have a 3D designer interested in the project who is modeling a few ideas as well as a 2D designer who currently designing the games logo.

Concept Writers - We currently have a basic plan for the game and a small story to link together a single player but I’m quite happy for new members to have their say and change elements in the game as long as the overall group agrees.

Current Game Story
http://sourceforge.net/docman/display_doc.php?docid=35774&group_id=152881

Current Game Basics
http://sourceforge.net/docman/display_doc.php?docid=35699&group_id=152881

Team Structure
Currently there isn’t really a team structure. I started this project last year and one of my course-mates joined the project a week after I pitched the idea to him. If any, I would say I was leading developer so all questions should come to me.

Website
The project is currently hosted on SourceForge. The code held is a test frame for some ideas I have had on how to develop the game. It is currently only 2D stuff but I was trying to develop a working back-end structure without worrying too much on how the front-end will display it.

Contact
I’m on MSN messenger (Email: choco_anzak AT hotmail DOT com). Please contact me (William) on this address.

Feedback
I’m always happy to hear feedback or questions. I’m not interested in questions about why I want to use Java or why an RTS style game.

Hi, William, cool to see your project.

That’ts the kind of thing I like.

Good ThingTM

Interesting , the mobile idea, though seems a bit complicated to me.

Well, I must here present myself a bit more. I do myself work on a RTS game, which is called Stratagem Engine… what’s unique with it ( well, not anymore ;D ) is that it’s Xith3D-Java-powered, open-source, that it was made by me (and a few others), and it’s entirely configurable via .xml files. You can see a rough screenshot here. (A lot of things have been rewritten since then, though the graphic style hasn’t changed, it will only be improved through time).
So I think I can say I have a good knowledge of the Java language (1.5 features included) and 3D programming (I have begun with OpenGL/Glut/C++ then moved on to Xith3D/Java)… Also I took time during my work on Stratagem to put up a game production pipeline with my artists, which means that I can provide you a way to easily load your models modelled and bone-animated with Blender in Xith3D, for example (and believe me having models loading to work is often a painful job, though now Xith3D makes it easy as a pie).
Now the problem is, as you may have noticed, I’m already on a project (quite similar to yours), BUT I’m willing to spend some time at least helping you (if you want, of course) and why not implement some parts of the system (maybe we can share some code ?)
But I have to warn you : managing a team is everything but easy… You probably better chances getting your game done with 1-2 programmers than with 5 (though if you manage 5 coders very well, that can be really efficient. But most of the time you’ll end up making schemes and writing docs that no-one reads :slight_smile: ) At least that’s what I experienced.

Now that’s where I come handy. On MagicSpark.org we have group of artists which have not-so-much-work for Stratagem right now. Unfortunately (for you) they’re mostly french-speaking (well, they also speak english acceptably). You can reach them on http://www.magicspark.org/ or just tell me what to tell them, or set up forum space somewhere for you project (recommended) or ask us to make an English-speaking section on MagicSpark.org (which would have many benefits, I bet).

Does that mean that you’re the one with idea ? That’s good because, in Stratagem, designers and lead developer are different persons. So the lead developer (me) has to ask designers what they want, and they’re not always very clear about it.

Well, maybe we can talk further by MSN (I added you as a contact).