Hey all,
Why is it that when I added this glOrtho() line below into my display(), that my model rotates as if it’s a bit off the centroid of the model. Now when I rotate it, it wobbles.
Can anyone help me understand why doing this to the viewing volume would make my model wobble around it’s axis (sorta like watching an egg rotate, but it’s a perfect sphere)?
gl.glOrtho(-winWidth / 2, winWidth / 2, -winHeight / 2, winHeight / 2, 100, -100);
Any help much appreciated.