Ok, this probably a simple problem, but I’m having trouble wrapping my head around it.
I understand that if I have a complex model I have my vertex array and my normal array (as well as texture, color etc). Each normal entry corresponds to a vertex. That’s fine, I understand that…
but, now I have a simple box. 6 vertices. However, each vertex has three possible normals (where the normal depends on which side I’m rendering.)
Is this not doable using pointers? Do I need to seperate my box into 6 seperate sides and render them independantly?
