Ok, I got this last issue with my Collada-loader before I can release all my source code for the “Duke Bean’Em” game I showed at JavaOne.
I used glDrawElements for drawing my models, but I’ve discovered that it doesn’t work very well when it comes to loading models where I have indices also for normals and texture coordinates (as is the case in my collada file, see attachment). I’m guessing glMultiDrawElements would do the trick, but I can’t find any good examples on how it works in JOGL.
…or am I way of track and is there another, better way of doing this?
Thanks!