GLJPanel Status

Hi all,
is it possible to know development plans regarding ‘accelerated’ GLJPanel (using pbuffer) ? It is fundamental if you want to develop a professional application
in a unique window integrating docking panels and so on.

Many Thanks

R.

PBuffers in general are poorly supported,
and unstable even on those supported ones.
For example, my Radeon 9000 claims to
support PBuffers but all the demos I’ve run
crashes, not just JOGL ones.

You can still get GLCanvas to work within
Swing, even with docking windows stuff.
Just add GLCanvas to a JScrollPane, and
add the JScrollPane to your docking window.
Then implement ComponentListener.componentResized()
for the JScrollPane and manually call
GLCanvas.setSize(). It works perfectly
for me, except with a lot flickering when
you drag and resize the docking window ;D

.rex

many thanks

r.

Rex… Not sure if you saw my post in the LWJGL forum after you mentioned the failure of PBuffers with the Mobility Radeon 9000 over there. All you have to do most likely is to upgrade your GL drivers. Check out the latest Omega Drivers (www.omegadrivers.net) and you will soon be running Catalyst 4.12beta and have PBuffers working and a lot more.

I test my work down to the Mobility Radeon and things work great with Omega Drivers installed.

Catharsis,

Thanks,
yes I have the OMEGA drivers installed
about 1 month ago and it still doesn’t
work. Maybe I should try the very latest
and give it a try again… I don’t mind
downloading dozens of MBs of drivers
every month but I seriously don’t think
my customers will, esp when I’m not
writing games software. So I’m pretty
much staying away from PBuffers for
the time being.

.rex