GLJPanel & screen saver & memory leak

Hi all,

is there any known problems with GLJPanel in Windows, when screen saver triggered that would cause a memory leak. Initial heap usage 41MB, everytime screen saver triggers, heap usage goes 5-6 mb up. At the end exception:

Exception in thread “AWT-EventQueue-0” java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at sun.awt.image.SunVolatileImage.getBackupImage(Unknown Source)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(Unknown Source)
at sun.awt.image.VolatileSurfaceManager.displayChanged(Unknown Source)
at sun.awt.SunDisplayChanger.notifyListeners(Unknown Source)
at sun.awt.Win32GraphicsEnvironment.displayChanged(Unknown Source)
at sun.awt.windows.WToolkit$4.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Thanks in advance,
Ozgur