I am having a problem getting a handle to a buffer using glGenBuffersARB()
It’s pretty staright forward code:
int[] tmp = new int[1];
gl.glGenBuffersARB(1, tmp);
int name = tmp[0];
When running with DebugGL turned on, I get this trace (which also looks odd because of so many GL_INVALID_OPERATION messsages):
net.java.games.jogl.GLException: glGetError() returned the following error codes after a call to glGenBuffersARB(): GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION GL_INVALID_OPERATION
at net.java.games.jogl.DebugGL.checkGLGetError(DebugGL.java:14844)
at net.java.games.jogl.DebugGL.glGenBuffersARB(DebugGL.java:3535)
at com.vorax.geometry.GeoObject.getVBOBuffer(GeoObject.java:1590)
at com.vorax.geometry.GeoObject.allocateCoordsBuffer1(GeoObject.java:1697)
at com.vorax.geometry.GeoObject.setTexCoords(GeoObject.java:252)
at com.vorax.objloader.ObjectFile.makeScene(ObjectFile.java:1082)
at com.vorax.objloader.ObjectFile.load(ObjectFile.java:1159)
at com.vorax.objloader.ObjectFile.load(ObjectFile.java:581)
at com.vorax.gameobjs.ships.Ship.loadShip(Ship.java:247)
at com.vorax.gameobjs.ships.Ship.<init>(Ship.java:154)
at com.vorax.gameobjs.ships.StarterShip.<init>(StarterShip.java:72)
at com.vorax.objects.Player.loadModel(Player.java:135)
at com.vorax.VoraxEngine.makePlayer(VoraxEngine.java:549)
at com.vorax.VoraxEngine.doStartLevel(VoraxEngine.java:901)
at com.vorax.VoraxEngine.access$0(VoraxEngine.java:861)
at com.vorax.VoraxEngine$1.run(VoraxEngine.java:835)
at java.lang.Thread.run(Thread.java:534)
This is on the very first call to glGenBuffersARB. The only thing that I can think of that’s different is I am calling glGenBuffersARB within the display() method. That’s allowed isn’t it? Is this a JOGL bug, or am I on crack? ???
Any help is appreciated.