Hello
I´m very new in this area and hope an expert can help me. I wrote a programm by using jogl and it went well until now.
Now I try to use vertex buffer objects … I found examples and in those examples the method
glGenBuffersARB(…) is used. I try to implement it but in my environment the method is undefined ??
I checked if the VBO functionality is available by using the following methods
boolean bAvailable = gl2.isFunctionAvailable(“glGenBuffersARB”);
bAvailable = gl2.isExtensionAvailable(“GL_ARB_vertex_buffer_object”);
The functionality is available.
I checked other code samples and saw that glGenBuffers(…) is used.
My questions:
- What is the difference between glGenBuffers(…) and glGenBuffersARB(…)
- Why is glGenBuffersARB(…) undefined even the functionality is available ?
- Can I use glGenBuffers(…)
Jogl version : jogl-2.0-b23-20110303-windows-i586
OGL version : GL_VERSION: 2.1.2
thanks for answers
