This is pretty much a simple question:
How do you detect the difference between an X-box controller and a PS controller in GLFW?
I can’t use the name because the name comes from the driver, so they are both called the same.
The only other way I can think of is axis and button count, but I can already think of many problems that will come with that…
Is there any other way?
The reason why I need to know is so I can detect which controller the user is using so the game can use the correct ID’s.
Thx in advance.