I was under the impression that enabling GL.GL_DEPTH_TEST will result in coloring the pixels with regard to the color closest to us. Id est, if i put a gluSphere behind my xyz-axis i expect to see the axis IN FRONT of the sphere. As it is now, i get the sphere to shade the axis. So, i went on and enabled the depth testing but the result was no axis at all and a sphere looking like if it was sick in cancer and aids simultaneously.
Now, the question is - how to get rid of the cancer syndrome and get the axis back. Should one refrain from using quadrics? ???