Hi,
Does anybody know how to go about loading a small png image (say 8x16 pixel rectangle) and displaying it as a textured quad at a specific location on to a glcanvas?
I have read that textured quads are faster for graphics rendering than gldrawpixels but
1. I do not know why they are faster (or even how much faster I would expect them to be) and
2. I can’t seem to find any examples from web sources or books that I can understand or will get me started - there is a lot of info on the subject but I’m still none the wiser after wading through it :-[
Any help appreciated.
Regards,
Sally