First off, I’ll admit to being an OpenGL noob, so if I’m missing the obvious just point me to the relevant FAQ ;D
I’m trying to use some DDS textures (DXT1 and DXT3). The handful of OGL examples that I’ve seen that deal with DDS uses the glCompressedTexImage2DARB() function, but I don’t see that binding in the latest rc builds. Is there a reason it’s not there or has it been absorbed into glCompressedTexImage2D() and I’m not enabling something I should?
Thanks