Is anyone using the GLCapabilitiesChooser interface, in other words, implementing it and creating a custom selection algorithm?
Unfortunately it’s become apparent that there are some design flaws in how and when JOGL chooses its OpenGL pixel formats / visuals. Recently I’ve tried to address these flaws with an incompatible API change to the GLCapabilitiesChooser interface but found after making this change that there were still flaws remaining.
At this point it isn’t completely clear to me how to allow the user to provide input into this part of the OpenGL context creation process; note that to the best of my knowledge no other library even makes an attempt to do so. It would probably be simpler if we eliminated the GLCapabilitiesChooser interface, at least temporarily, until the root problem of visual selection has been solved correctly.
Are there any serious objections to this proposal? If so, could you please describe how you’re using the GLCapabilitiesChooser? Thanks.