GLCapabilitiesChooser (Default)

I think we’ve covered this before, but the default chooser doesn’t seem to pick the best match at the moment.

On some old machines that I’ve been playing with I get all red textures (bearing in mind I’m working in 2D, this means my sprites are all red). This seems to be because the chooser will happily pick a graphics mode with any Red/Blue/Green/Alpha Accumulaters if the rest matches. If I force it down into a different mode things seem to work…

Now, I don’t really understand enough of this stuff to know if this is actually a problem.

Kev

PS. I’ll make available a capabilities chooser that works as soon as I get a chance (hopefully the JOGL guys can beat me to it).

Hehe, be glad it actually even tries to choose. The current OSX implementation always goes to the same defaults :slight_smile: But I’m sure it will addressed in time.