Howdy,
Using today’s build of JSR231, I’ve noticed that some (practically) unusable GLCapabilities appear to be passed to my CapabilitiesChooser as elements of the available[] array. The problem appears to be that I can pick a mode which is impossible due to the VRAM requirements.
glxinfo reports some multisample modes, but I assume my hardware cannot (practically) use them due to my video card’s limited VRAM (32MB perhaps?).
My CapabilitiesChooser picks a mode which looks like it’ll be great (it doesn’t know that VRAM is tight) and then ultimately, an invalid GLContext exception is thrown when the GLCanvas is instantiated.
Is there a way to know how much VRAM is available, or to have my CapabilitiesChooser called again with the invalid mode nulled out?
Thanks,
-Ed