I am new to JOGL but am very excited about what I’ve seen so far! There is a topic, though, that I have not found information on and I would appreciate any help or references.
Specifically, I am interested to know if there is a way to determine the results of the GLCapabilities negotiation and more specifically whether there is a way to determine which aspects of the negotiated GLCapabilites are hardware accelerated if hardware acceleration was requested.
With the removal of GLContext from the public API, it is not clear to me how I get feedback from something like the following:
GLCapabilities desired = new GLCapabilities();
desired.setHardwareAccelerated(true);
desired.setDoubleBuffered(true);
desired.setStencilBits(1);
GLCanvas canvas =
GLDrawableFactory.getFactory().createGLCanvas(desired);
In this example, is there a way for me to determine whether the stencil buffer was actually setup and if so, if it is hardware accelerated?
Thanks for any help.