Hello!
I am working with GLCanvas on an Applet.
Applet i have has a size on HTML x=100% y=100%
now, how to set my GLCanvas on (0,0) coordinates and a size of -> “w=AppletHeight*6/5” and “h=AppletHeight” ??
currently my code has imagine applet height 500, still i need to use my .html size 100% on my final code, how to resolve ??
if i try to use “this.getSize().height” i only receive a zero ???
my code follows ->
.....class extends to applet....
public void init()
{
setLayout(null);
Dimension dim = new Dimension ();
dim = this.getSize ();
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Gears());
canvas.setLocation(0,0);
canvas.setSize(500*6/5,500); // this is working just fine, but my applet height is 100% on html, not 500px ??
canvas.setSize( dim.getHeight()*6/5,dim.getHeight() ); // why is this line not working at all, i only receive 0,0 size canvas ??
add ( canvas );
animator = new FPSAnimator(canvas, 60);
}
//----
Thanks,