hello, i’ve been developing my simple JOGL app for some time now, and all of a sudden it just stopped working properly.
i’ve been using GLCanvas for drawing, but suddenly my app began to raise exceptions while run, like this:
Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: java.lang.IllegalArgumentException: argument type mismatch... [and a lot more]
i am not using any multithreading things, its just a simple JOGL+Swing app. after making some minor modifications to my code, and after some update (in netbeans, i think it was the openglpack update) my app broke down.
i tried a lot of things, and have no idea what is the root of this problem.
i’ve just tested my app with GLJPanel instead of GLCanvas, and it works just fine.
any ideas?