GLCanas Functionality

I’ve got a request for a setUserData(Object obj) / getUserData(Object obj) method on GLCanvas. When getting AWT events it would be helpful to be able to attach some information to the canvas to help with processing. Specifically I want to drop a structure which has data to perform the 2D to 3D world coordinates transformation. Java3D had a specific Canvas3D object which did this that got passed back in AWT events. In JOGL I’m just getting back a GLCanvas.