Hello,
I am trying to figure out a way to check weather or not all my textures are loaded into texture memory on the gfx card or not and as far as I can tell the function glAreTexturesResident is aimed for this. The problem is that I always get the result that all my textures are loaded even though all of them can not be. I create 54 textures with the resolution 1024x1024x32 bits…
Does anyone have a suggestion or idea on what could be wrong or how to solve this ?
Thanks in advance!
/Marcus