glActiveTextureARB doesn't work with new release?

Hi there,

when running my code with the latest official jogl release, I get an error “glActiveTextureARB not supported”, when I revert to the july release everything works. Any ideas?

Cheers

Wolfgang

Could you print out the result of glGetString(GL.GL_VENDOR)? Are you getting a software renderer where you were previously getting hardware acceleration?

Are you requesting anything esoteric in your GLCapabilities?

Could you file a bug with the JOGL Issue Tracker and attach a test case, indicating OS, graphics card vendor, etc.?

Been there, done that, bug report filed.

Thanks

Wolfgang