I’ve been trying my jogl app on a variety of friends’ machines and I’ve found that it don’t work too good on Radeon 9200s… As the topic title suggests, I’m getting exceptions from jogl telling me that there is no glActiveTexture. Now I thought that Radeon 9200 cards were reasonably uptodate and supported multitexturing and a model version of OpenGL. glActiveTexture () has been in the spec since 1.3 and AFAIU you can’t really do multittexturing without it.
So… can anyone confirm whether Radeon 9200 cards should or should not support glActiveTexture ()? (Is there a good site that records this sort of thing for gfx cards?) Could there be any issue with JOGL not binding correctly to the OpenGL drivers (I’m using 1.1.1)?
TIA,
Dave