First, I am new to LWJGL so this might be obvious.
I am trying to convert my engine from JOGL to LWJGL and I am using the glActiveStencilFaceEXT (OpenGL 1.3 if I remember) for volumetric shadows and I can’t seem to find it. I doubt that I’m the first to do stencil buffer shadows with the two-sided extensions in LWJGL, so what am I missing? Is it me being confused or is LWJGL missing something?
Thanks in advance
