GL4Java- viewpoint manipulation

I’ve created this earth objec, but it is not at the right raius. I tried to use a translate to move the the camera to about 10000 and put the radius of the earth at 6378 (km), every time I try this I loose the image. What am I doing wrong? Please help!

You probably have your far clip plane set too close, try increasing the far clip plane.

glu.gluPerspective(fov,aspectRatio,nearClipPlane,farClipPlane);

-Ron

P.S. My web page has about 100 gl4java tutorials you may find useful. ;D