gl4java guy needs JOGL tips …
Sorry for such a basic title.
I was using gl4java with netbeans and was able to to a bait and switch from a awt Canvas to a gl4java canvas just by inheritance. The window I had drawn now would re-paint itself using my GLCanvas methods rather than the regular awt Canvas methods.
I can’t seem to get starting doing similar with JOGL.
What is the proper way to use JOGL GLCanvas with Netbeans’ screen painter ? Do I need to install some bean so GLCanvas would such up as a component ?
I moved to JOGL because gl4java didn’t seem to honor my glReadPixels call … and aside from that … a friend said JOGL would be a better move.
I know I’m asking a lot of questions. Someone please give me a beating. Thanks.